Multilingual Pedagogies (Translanguaging)
What I Came to Understand
Over time, I began to see something beyond competition. Linguicity was originally born out of my desire to play a Spanish word. Now I have come to appreciate that Linguicity is giving players the opportunity to use other languages and a reason to activate them.
Linguicity World grew out of that same thinking. It's a solo game built around traveling through different countries while engaging with their languages, with additional rewards for using the language of the country being visited.
In Linguicity, knowing and switching languages can become a strategic asset. In Linguicity World, using the language associated with the country in which you're travelling is rewarded.
So both games embody the same underlying philosophy in different ways: give people a reason to use the language.
Formal instruction in languages is extremely important. Linguicity is not intended to replace formal instruction; it complements it. However, many students lose their exposure to languages when the structured reasons for using them disappear. Linguicity provides a low-pressure opportunity to keep engaging with a language — through play, family, and social interaction.
Very importantly, languages can connect someone with family history, grandparents, community and culture. People can also have very different relationships with heritage languages — speaking them fluently, understanding but not speaking, having lost much of them, or deciding later in life to reconnect. Linguicity helps people to be “language-engaged.”
I also have a keen interest in the cognitive side of keeping my brain and mind active — learning, retrieving, thinking, and challenging myself matter to me.
As I mentioned at the beginning, I have a strong belief that a more educated population may bring the world closer together rather than further dividing.
I came back to my initial goal when I thought of and created Linguicity. That premise was to provide an opportunity for students and people of all ages to utilize their language knowledge and to stay engaged with newly learned languages, languages learned in the past, and heritage languages. Your languages aren't separate possessions that have to be put away depending upon the setting. They are resources you carry with you—and Linguicity gives you a reason to bring them into play.
Linguicity World grew out of that same thinking. It's a solo game built around traveling through different countries while engaging with their languages, with additional rewards for using the language of the country being visited.
In Linguicity, knowing and switching languages can become a strategic asset. In Linguicity World, using the language associated with the country in which you're travelling is rewarded.
So both games embody the same underlying philosophy in different ways: give people a reason to use the language.
Formal instruction in languages is extremely important. Linguicity is not intended to replace formal instruction; it complements it. However, many students lose their exposure to languages when the structured reasons for using them disappear. Linguicity provides a low-pressure opportunity to keep engaging with a language — through play, family, and social interaction.
Very importantly, languages can connect someone with family history, grandparents, community and culture. People can also have very different relationships with heritage languages — speaking them fluently, understanding but not speaking, having lost much of them, or deciding later in life to reconnect. Linguicity helps people to be “language-engaged.”
I also have a keen interest in the cognitive side of keeping my brain and mind active — learning, retrieving, thinking, and challenging myself matter to me.
As I mentioned at the beginning, I have a strong belief that a more educated population may bring the world closer together rather than further dividing.
I came back to my initial goal when I thought of and created Linguicity. That premise was to provide an opportunity for students and people of all ages to utilize their language knowledge and to stay engaged with newly learned languages, languages learned in the past, and heritage languages. Your languages aren't separate possessions that have to be put away depending upon the setting. They are resources you carry with you—and Linguicity gives you a reason to bring them into play.
BLOG AUTHOR
Carder Starr
Carder Starr lives in Rhode Island, USA. He received his undergraduate degree from Brown University and his graduate degree from the University of Rhode Island.
He believes languages stay alive when people continue using them—not simply studying them.
That belief inspired him to create Linguicity®, a patented two-player multilingual word game and Linguicity World, a single-player counterpart. Both are designed to encourage lifelong language engagement through play, curiosity, and cultural exploration.
He believes languages stay alive when people continue using them—not simply studying them.
That belief inspired him to create Linguicity®, a patented two-player multilingual word game and Linguicity World, a single-player counterpart. Both are designed to encourage lifelong language engagement through play, curiosity, and cultural exploration.
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